Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Julius Smith's Contacts or Allies betrays Julius Smith, ending Julius Smith's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
23 |
Julius Smith do not know what happened to Julius Smith. There is a gap in Julius Smith's memory. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
31 |
Julius Smith's business expands, Julius Smith's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Opponents of Julius Smith's belief system ambush Julius Smith. |
6 |
33 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
33 |
Became a Merchant (Free Trader). |
7 |
37 |
A sudden war destroys Julius Smith's trade routes and contacts, forcing Julius Smith to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
38 |
Suffer from a life-threatening illness. |
9 |
38 |
Returned to Believer (Missionary/Humanitarian). |
9 |
41 |
Julius Smith is sent to a new community or parish to preach The Word among the poor. |
9 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
42 |
Continued as Believer (Missionary/Humanitarian). |
10 |
46 |
Julius Smith come into conflict with a splinter group Julius Smith's own religion which maintains Julius Smith's version is the wrong one. Gain 2 Rivals. |
11 |
46 |
Returned to Drifter (Scavenger). |
11 |
48 |
Julius Smith do not know what happened to Julius Smith. There is a gap in Julius Smith's memory. |
12 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Retired. |
12 |
51 |
A new romantic starts. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
Gained a contact. |
14 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Gained a contact. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Moved to a new world. |
16 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
74 |
A new romantic starts. Gain an Ally. |
19 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
79 |
Moved to a new world. |
20 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |