Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
28 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
35 |
A mission goes wrong; Junior Nagle and several others are captured and mistreated by the enemy. Gain Junior Nagle's jailer as an Enemy. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Good fortune |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Junior Nagle's scout ship. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Junior Nagle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Junior Nagle fail to help. Gain an Enemy. |
8 |
46 |
Junior Nagle have no idea what happened to Junior Nagle – they found Junior Nagle's ship drifting on the fringes of friendly space. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Courier). |
10 |
52 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Junior Nagle inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Junior Nagle refuse to secretly provide religious rites for a dying leader or noble, because they do not share Junior Nagle's faith. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Voluntarily left Missionary/Humanitarian |
13 |
60 |
Retired. |
13 |
64 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Nearly killed. Owe 30,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |