Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Junius Watkins far from home. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Junius Watkins's scout ship. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
28 |
Junius Watkins have no idea what happened to Junius Watkins – they found Junius Watkins's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Contact with Government. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Became a Rogue (Enforcer). |
7 |
42 |
A police detective or rival criminal forces Junius Watkins to flee and vows to hunt Junius Watkins down. Gain an Enemy. |
7 |
44 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
44 |
Continued as Rogue (Enforcer). |
8 |
48 |
Involved in the planning of an impressive heist. |
8 |
48 |
Promoted to Rogue (Enforcer) rank 2. |
9 |
48 |
Voluntarily left Enforcer |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Junius Watkins secretly provide religious rites for a dying leader or noble, although they do not share Junius Watkins's faith. Gain an Ally in the family and a Rival who disagrees with Junius Watkins's choice. |
10 |
52 |
Continued as Believer (Holy Warrior). |
10 |
55 |
Junius Watkins faith is shaken. |
11 |
56 |
Continued as Believer (Holy Warrior). |
11 |
58 |
Junius Watkins faith is shaken. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
63 |
Junius Watkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Retired. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |