Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
28 |
time as a ruler or playboy gives Kelly Newman a wide range of experiences. |
2 |
31 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Switched to Noble (Dilettante) with previous rank. |
3 |
34 |
Become deeply involved in politics on Kelly Newman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
35 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
35 |
Voluntarily left Dilettante |
4 |
35 |
Failed to qualify for Physician (Scholar). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
Make an unexpected connection outside Kelly Newman's normal circles. Gain a Contact. |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
39 |
Voluntarily left Merchant Marine |
5 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
40 |
Kelly Newman faith is shaken. |
6 |
43 |
Continued as Believer (Holy Warrior). |
6 |
44 |
Kelly Newman faith is shaken. |
7 |
47 |
Continued as Believer (Holy Warrior). |
7 |
49 |
Kelly Newman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
49 |
Failed to qualify for Courier (Scout). |
8 |
49 |
Became a Drifter (Barbarian). |
8 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
53 |
Retired at age 53. |
9 |
53 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
56 |
Kelly Newman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
56 |
Retired. |
10 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Moved to a new world. |
12 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
72 |
A new romantic starts. Gain an Ally. |
14 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
79 |
A new romantic starts. Gain an Ally. |
16 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |