Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
Embroiled in legal trouble. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Moved to a new world. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Kurt Sweet's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
A series of bad deals and decisions force Kurt Sweet into bankruptcy. Kurt Sweet salvages what Kurt Sweet can. |
6 |
33 |
Became a Rogue (Thief). |
6 |
37 |
A job goes wrong, forcing Kurt Sweet to flee off-planet. |
6 |
37 |
Promoted to Rogue (Thief) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
7 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
41 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
41 |
Continued as Rogue (Pirate). |
8 |
44 |
A job goes wrong, forcing Kurt Sweet to flee off-planet. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
48 |
Kurt Sweet foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
48 |
Attempt at commissioned failed. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Line/Crew (Navy). |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
50 |
Vessel participates in a diplomatic mission. |
10 |
50 |
Gain a contact. |
10 |
52 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Failed to qualify for Line/Crew (Navy). |
11 |
52 |
Continued as Navy (Engineer/Gunner). |
11 |
56 |
Vessel participates in a notable military engagement. |
11 |
56 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Navy (Engineer/Gunner). |
12 |
59 |
Vessel participates in a notable military engagement. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Navy (Engineer/Gunner). |
13 |
61 |
Vessel participates in a diplomatic mission. |
13 |
61 |
Gain a contact. |
13 |
64 |
Forced to continue current assignment |
13 |
64 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Navy (Engineer/Gunner). |
14 |
65 |
Injured. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Retired. |
15 |
69 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |