Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Abuse Lambert Spencer's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
41 |
Lambert Spencer survey an alien world. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Switched to Scout (Explorer) with previous rank. |
8 |
46 |
Lambert Spencer's ship is ambushed by enemy vessels. Lambert Spencer successfully ran to the jump point. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
48 |
Psychologically damaged by Lambert Spencer's time in the scouts. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Opponents of Lambert Spencer's belief system ambush Lambert Spencer. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
52 |
Became a Drifter (Barbarian). |
11 |
56 |
Betrayed by a friend. One of Lambert Spencer's Contacts or Allies betrays Lambert Spencer, ending Lambert Spencer's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
A notable academic consults with Lambert Spencer about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
62 |
Lambert Spencer come into conflict with a splinter group Lambert Spencer's own religion which maintains Lambert Spencer's version is the wrong one. Gain 1 Rivals. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |