Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
A rival researcher blackens Larkin Bluit's name or steals Larkin Bluit's research. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
26 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Win a prestigious prize for Larkin Bluit's work. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Win a prestigious prize for Larkin Bluit's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Entangled in a bureaucratic or legal morass that distracts Larkin Bluit from Larkin Bluit's work. |
7 |
46 |
Promoted to Scholar (Physician) rank 4. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
Win a prestigious prize for Larkin Bluit's work. |
8 |
50 |
Promoted to Scholar (Physician) rank 5. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Continued as Scholar (Physician). |
9 |
51 |
Caught cheating in some fashion, advancing Larkin Bluit's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
51 |
An expedition or voyage goes wrong, leaving Larkin Bluit stranded in the wilderness. |
9 |
51 |
Gain an Enemy |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
56 |
Betrayed by a friend. One of Larkin Bluit's Contacts or Allies betrays Larkin Bluit, ending Larkin Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
56 |
Became a Merchant (Free Trader). |
11 |
58 |
A good deal ensures Larkin Bluit is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
60 |
Continued as Merchant (Free Trader). |
12 |
63 |
Make an unexpected connection outside Larkin Bluit's normal circles. Gain a Contact. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Free Trader). |
13 |
65 |
Spend time with an alien race. Gain a contact. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |