Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Find Ancient Technology. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
On the front lines of a planetary assault and occupation. |
3 |
23 |
Voluntarily left Marine Support |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Gained a contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Leslie Crawford went above and beyond the call of duty. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Befriended by a senior agent. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
50 |
Leslie Crawford went above and beyond the call of duty. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
54 |
Moved to a new world. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Became a Scout (Courier). |
12 |
57 |
Leslie Crawford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leslie Crawford fail to help. Gain an Enemy. |
12 |
57 |
Leslie Crawford's ship is damaged, and Leslie Crawford have to hitch-hike Leslie Crawford's way back across the stars to the nearest scout base. |
12 |
57 |
Gain 2 Contacts. Gain 3 Enemies. |
12 |
60 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Scout (Courier). |
13 |
63 |
Spend several years jumping from world to world in Leslie Crawford's scout ship. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Scout (Courier). |
14 |
66 |
Leslie Crawford's ship is ambushed by enemy vessels. Leslie Crawford successfully ran to the jump point. |
14 |
68 |
Forced to continue current assignment. |
14 |
68 |
Promoted to Scout (Courier) rank 2. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Scout (Courier). |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
75 |
Leslie Crawford aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Retired. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |