Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Lester Connor left the community. |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
24 |
time as a ruler or playboy gives Lester Connor a wide range of experiences. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
30 |
Political manoeuvrings usurp Lester Connor's position. Gain a Rival. |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
31 |
Use Lester Connor's psionic powers in an unethical fashion. Gain an enemy. |
5 |
34 |
Voluntarily left Psi-Warrrior |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Lester Connor's Contacts or Allies betrays Lester Connor, ending Lester Connor's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
6 |
38 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
40 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
41 |
Lester Connor efforts do not go unnoticed by the Imperium. |
7 |
44 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
8 |
44 |
Continued as Noble (Diplomat). |
8 |
45 |
Lost eye or limb. Fully recovered. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
46 |
Failed to qualify for Free Trader (Merchant). |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
50 |
Betrayed by a friend. One of Lester Connor's Contacts or Allies betrays Lester Connor, ending Lester Connor's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |