Retired Sublieutenant Levy Campbell  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 84 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 4 (-1)12 (2)111594
Fastidious
 
Skills
Admin 1
Astrogation 1
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Explosives 2
Leadership 1
Mechanic 0
Melee (Blade) 2
Profession (Sports/Team Ball Sports) 1
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 1
Streetwise 3
Survival 0
Telekinesis 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Navy Line/Crew Sublieutenant2 / 02
Citizen Corporate Manager23
Scout Surveyor Scout23
Retired 06
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Roerrtuengha Anganrarr Rival 3 0 1 1 Vargr, Imperium (M/26)
Relationship becomes more moderate.
Leone Burton Enemy 0 1 1 1 Sylean (F/38)
Arizona Garza Rival 2 3 2 0 Dynchia, Imperium (F/88)
Arizona Garza is in desperate trouble and could use the character’s help.
Elmira Williamson Enemy 0 2 0 0 Dynchia, Imperium (F/72)
Elmira Williamson has had an unexpected run of good fortune lately.
Zora Hawkins Ally 3 0 5 1 Geonee (F/25)
Lou Shaw Ally 3 0 4 6 Thaggeshi (F/57)
Lou Shaw is a member of an organisation which holds a generally opposite view of the Traveller.
Laerzuzghug Kounggaelsadh Ally 4 0 1 0 Vargr, Imperium (F/30)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Join a social movement.
1 22 Graduated. Gain an rival who is upset that Levy Campbell left the community.
2 22 Failed to qualify for Enforcer (Rogue).
2 22 Became a Drifter (Wanderer).
2 24 Betrayed by a friend. One of Levy Campbell's Contacts or Allies betrays Levy Campbell, ending Levy Campbell's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Levy Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 28 Commissioned in Navy (Line/Crew) with the new title Ensign.
3 28 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
4 28 Continued as Navy (Line/Crew).
4 32 Levy Campbell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5 32 Became a Citizen (Corporate).
5 33 Levy Campbell learn something Levy Campbell should not have – a corporate secret, a political scandal – which Levy Campbell can profit from illegally.
5 36 Promoted to Citizen (Corporate) rank 1.
6 36 Continued as Citizen (Corporate).
6 40 Political upheaval strikes Levy Campbell's homeworld, and Levy Campbell is caught up in the revolution.
6 40 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
7 40 Continued as Citizen (Corporate).
7 41 A revolution, attack or other unusual event throws Levy Campbell's life into chaos, forcing Levy Campbell to leave the planet.
8 41 Returned to Drifter (Wanderer).
8 43 Find an Alien Artifact.
9 45 Continued as Drifter (Wanderer).
9 49 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 49 Failed to qualify for Field Researcher (Scholar).
10 49 Submitted to the draft.
10 49 Became a Scout (Surveyor).
10 50 Perform an exemplary service for the scouts.
10 53 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Scout (Surveyor).
11 55 Levy Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Levy Campbell fail to help. Gain an Enemy.
11 55 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
11 57 Forced to continue current assignment.
11 57 Promoted to Scout (Surveyor) rank 2.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Continued as Scout (Surveyor).
12 58 Psychologically damaged by Levy Campbell's time in the scouts.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired.
13 62 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 73 Betrayal. Convert an Ally into a Rival or Enemy.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 78 Moved to a new world.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 82 Betrayal. Convert an Ally into a Rival or Enemy.
19 82 Aging Crisis. Owe 60,000 for medical bills.
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