Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Levy Campbell left the community. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Levy Campbell's Contacts or Allies betrays Levy Campbell, ending Levy Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Levy Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Levy Campbell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
33 |
Levy Campbell learn something Levy Campbell should not have – a corporate secret, a political scandal – which Levy Campbell can profit from illegally. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Political upheaval strikes Levy Campbell's homeworld, and Levy Campbell is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
A revolution, attack or other unusual event throws Levy Campbell's life into chaos, forcing Levy Campbell to leave the planet. |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
43 |
Find an Alien Artifact. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Failed to qualify for Field Researcher (Scholar). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Scout (Surveyor). |
10 |
50 |
Perform an exemplary service for the scouts. |
10 |
53 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Scout (Surveyor). |
11 |
55 |
Levy Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Levy Campbell fail to help. Gain an Enemy. |
11 |
55 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
11 |
57 |
Forced to continue current assignment. |
11 |
57 |
Promoted to Scout (Surveyor) rank 2. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Scout (Surveyor). |
12 |
58 |
Psychologically damaged by Levy Campbell's time in the scouts. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |