Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Study Deception as a hobby. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
A crime lord considers Marcus Campbell his protégé. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
5 |
37 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
41 |
A police detective or rival criminal forces Marcus Campbell to flee and vows to hunt Marcus Campbell down. Gain an Enemy. |
7 |
41 |
Became a Entertainer (Artist). |
7 |
44 |
Public opinion turns on Marcus Campbell. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A good deal ensures Marcus Campbell is living the high life for a few years. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Marcus Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Marcus Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired. |
12 |
64 |
Nearly killed. Owe 40,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |