Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find Ancient Technology. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Mary Green is rewarded for Mary Green's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Mary Green's business expands, Mary Green's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Mary Green learn something Mary Green should not have – a corporate secret, a political scandal – which Mary Green can profit from illegally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Mary Green's work ends up coming home with Mary Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Became a Scout (Explorer). |
7 |
41 |
Mary Green have no idea what happened to Mary Green – they found Mary Green's ship drifting on the fringes of friendly space. |
8 |
41 |
Returned to Citizen (Colonist). |
8 |
43 |
Hard times caused by a lack of interstellar trade costs Mary Green Mary Green's job. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of Mary Green's Contacts or Allies betrays Mary Green, ending Mary Green's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Nearly killed. Owe 40,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Birth or Death involving a family member or close friend. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |