Retired Settler Mary Green  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 84 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 5 (-1)111965
Overly muscular to the point of immobility, Lean physique, Likeable
 
Skills
Animals 0
Astrogation 0
Carouse 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Energy) 1
Mechanic 0
Melee (Blade) 1
Melee (Striking) 1
Recon 2
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Colonist Settler35
Agent Law Enforcement Rookie01
Scout Explorer 01
Drifter Scavenger 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Herminia McLusky Ally 4 1 2 0 Pirian (F/25)
Herminia McLusky has had an unexpected run of good fortune lately.
An incident occured.
Herminia McLusky is particularly unusual, such as an artificial intelligence or very alien being.
Pabtar Te-apka Enemy 0 3 2 3 Bwap (F/29)
Relationship redefined. Ally becomes an enemy.
Maynard Watkins Contact 3 1 1 0 Ziadd (M/17)
Maynard Watkins is out of contact doing something interesting but not suspicious.
Booker McMillan Contact 0 1 3 1 Ayansh'i (M/21)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Barbarian).
1 19 Find Ancient Technology.
2 22 Voluntarily left Barbarian
2 22 Became a Citizen (Colonist).
2 25 Mary Green is rewarded for Mary Green's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Advanced training in a specialist field.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 33 Mary Green's business expands, Mary Green's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Colonist) rank 3.
5 34 Continued as Citizen (Colonist).
5 38 Mary Green learn something Mary Green should not have – a corporate secret, a political scandal – which Mary Green can profit from illegally.
5 38 Forced to muster out.
6 38 Became a Agent (Law Enforcement) with the new title Rookie.
6 40 Mary Green's work ends up coming home with Mary Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 40 Became a Scout (Explorer).
7 41 Mary Green have no idea what happened to Mary Green – they found Mary Green's ship drifting on the fringes of friendly space.
8 41 Returned to Citizen (Colonist).
8 43 Hard times caused by a lack of interstellar trade costs Mary Green Mary Green's job.
9 43 Switched to Drifter (Scavenger).
9 45 Betrayed by a friend. One of Mary Green's Contacts or Allies betrays Mary Green, ending Mary Green's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Aging Crisis. Owe 10,000 for medical bills.
10 45 Retired at age 45.
10 45 Retired.
10 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 49 Aging Crisis. Owe 20,000 for medical bills.
11 52 A romantic relationship ends badly. Gain a Rival or Enemy.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 61 Gained a contact.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 65 Gained a contact.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 68 Nearly killed. Owe 40,000 for medical bills.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 71 Birth or Death involving a family member or close friend.
17 73 Aging Crisis. Owe 30,000 for medical bills.
17 74 A romantic relationship ends badly. Gain a Rival or Enemy.
18 77 Aging Crisis. Owe 60,000 for medical bills.
18 81 A romantic relationship ends badly. Gain a Rival or Enemy.
19 81 Aging Crisis. Owe 60,000 for medical bills.
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