Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Matt Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Returned to Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Returned to Believer (Mainstream Believer). |
5 |
31 |
Matt Clubb is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
36 |
A revolution, attack or other unusual event throws Matt Clubb's life into chaos, forcing Matt Clubb to leave the planet. |
7 |
36 |
Failed to qualify for Law Enforcement (Agent). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Failed to qualify for Surveyor (Scout). |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
41 |
Gained a contact. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
42 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
44 |
A new romantic starts. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Birth or Death involving a family member or close friend. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |