Retired Lay Person Matt Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 84 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 1 (-2)111891
Seditious
 
Skills
Advocate 0
Animals 0
Art (Creative) 0
Athletics (Strength) 1
Carouse 0
Diplomat 0
Electronics (Computers) 1
Melee 0
Persuade 1
Pilot 0
Profession (Freeloader) 0
Recon 1
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 03
Believer Mainstream Believer Lay Person02
Citizen Corporate 01
Drifter Wanderer 01
Drifter Scavenger 12
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Mettie Rice Ally 2 0 3 2 Sydite (F/24)
Mettie Rice gains in influence.
Erna Burton Ally 2 0 1 5 Sydite (F/27)
Nannie Roland Contact 1 1 1 5 Sydite (F/56)
Ava Foster Ally 3 0 2 5 Sydite (F/29)
Kitty Thompkins Ally 3 0 3 0 Sydite (F/35)
Jamie Wright Ally 2 0 0 1 Happrhani (M/72)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Became a Drifter (Barbarian).
1 21 Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 25 Matt Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 25 Forced to muster out.
3 25 Returned to Drifter (Barbarian).
3 28 Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Failed to qualify for Infantry (Army).
4 28 Continued as Drifter (Barbarian).
4 30 Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy.
5 30 Returned to Believer (Mainstream Believer).
5 31 Matt Clubb is sent to a new community or parish to preach The Word among the poor.
5 34 Forced to muster out.
6 34 Became a Citizen (Corporate).
6 36 A revolution, attack or other unusual event throws Matt Clubb's life into chaos, forcing Matt Clubb to leave the planet.
7 36 Failed to qualify for Law Enforcement (Agent).
7 36 Switched to Drifter (Wanderer).
7 37 Betrayed by a friend. One of Matt Clubb's Contacts or Allies betrays Matt Clubb, ending Matt Clubb's career. That Contact or Ally becomes a Rival or Enemy.
8 37 Failed to qualify for Surveyor (Scout).
8 37 Switched to Drifter (Scavenger).
8 41 Gained a contact.
8 41 Promoted to Drifter (Scavenger) rank 1.
9 41 Continued as Drifter (Scavenger).
9 42 Severely injured. Fully recovered. Owe 20,000 for medical bills.
10 42 Aging Crisis. Owe 40,000 for medical bills.
10 42 Retired at age 42.
10 42 Retired.
10 44 A new romantic starts. Gain an Ally.
11 46 Aging Crisis. Owe 30,000 for medical bills.
11 47 Birth or Death involving a family member or close friend.
12 50 Aging Crisis. Owe 10,000 for medical bills.
12 52 Betrayal. Convert an Ally into a Rival or Enemy.
13 54 Aging Crisis. Owe 40,000 for medical bills.
13 58 Birth or Death involving a family member or close friend.
14 58 Aging Crisis. Owe 40,000 for medical bills.
14 61 A new romantic starts. Gain an Ally.
15 62 Aging Crisis. Owe 30,000 for medical bills.
15 63 Betrayal. Convert an Ally into a Rival or Enemy.
16 66 Aging Crisis. Owe 40,000 for medical bills.
16 68 Gained a contact.
17 70 Aging Crisis. Owe 30,000 for medical bills.
17 72 A new romantic starts. Gain an Ally.
18 74 Aging Crisis. Owe 60,000 for medical bills.
18 76 A new romantic starts. Gain an Ally.
19 78 Aging Crisis. Owe 60,000 for medical bills.
19 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 82 Aging Crisis. Owe 40,000 for medical bills.
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