Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
13 |
Mervin Small discover a sunken vessel that contains valuable salvage. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
17 |
To war or insurgency erupts on Mervin Small's world. Mervin Small's business or home is destroyed, forcing Mervin Small into exile. |
3 |
17 |
Failed to qualify for Corporate Agent (Agent). |
3 |
17 |
Submitted to the draft. |
3 |
17 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
3 |
18 |
An ambitious planetary operation goes badly wrong leaving Mervin Small beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
4 |
21 |
Continued as Dolphin Military (Underwater Commando). |
4 |
22 |
A new romantic starts. Gain an Ally. |
4 |
25 |
Forced to muster out. |
5 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
29 |
Birth or Death involving a family member or close friend. |
5 |
29 |
Attempt at commissioned failed. |
5 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
29 |
Attempted to change assignments. |
6 |
29 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
30 |
Vessel participates in a diplomatic mission. |
6 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
33 |
Continued as Navy (Engineer/Gunner). |
7 |
36 |
During a battle, defeat or victory depends on Mervin Small's actions. Mervin Small actions lead to an honorabe discharge. |
8 |
36 |
Switched to Dolphin Civilian (Nomad). |
8 |
37 |
A purist political party comes to power on Mervin Small's world making trouble for uplifted Dolphins and costing Mervin Small Mervin Small's job. Gain a purist political militant as an Enemy |
9 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
39 |
Good fortune |
10 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Continued as Believer (Mainstream Believer). |
10 |
44 |
Mervin Small secretly provide religious rites for a dying leader or noble, although they do not share Mervin Small's faith. Gain an Ally in the family and a Rival who disagrees with Mervin Small's choice. |
11 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
45 |
Continued as Believer (Mainstream Believer). |
11 |
49 |
Mervin Small refused an offer of inducements to betray Mervin Small's faith. Gain 4 enemies. |
12 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
49 |
Continued as Believer (Mainstream Believer). |
12 |
51 |
Someone more charismatic but less devout than Mervin Small has become Mervin Small's superior. |
12 |
53 |
Forced to muster out. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
Retired. |
13 |
54 |
Find Ancient Technology. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Good fortune. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Birth or Death involving a family member or close friend. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
80 |
A new romantic starts. Gain an Ally. |
20 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |