Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Mike Knight is caught in the periphery of a scandal. |
1 |
21 |
Demoted to Believer (Holy Warrior) rank -1. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
Mike Knight aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Mike Knight's Contacts or Allies betrays Mike Knight, ending Mike Knight's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Merchant (Broker). |
5 |
35 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
39 |
A mission goes wrong and Mike Knight is stranded behind enemy lines. Ejected from the service. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Mike Knight do not know what happened to Mike Knight. There is a gap in Mike Knight's memory. |
8 |
41 |
Returned to Believer (Holy Warrior). |
8 |
44 |
Mike Knight faith is shaken. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
47 |
Opponents of Mike Knight's belief system ambush Mike Knight. |
9 |
47 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
50 |
Find Ancient Technology. |
10 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
52 |
Attempted a risky adventure and was injured. |
11 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
56 |
Betrayed by a friend. One of Mike Knight's Contacts or Allies betrays Mike Knight, ending Mike Knight's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Retired. |
13 |
60 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |