Retired Settler Murphy Lynch  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 84 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2)111171
Dreary, Suspicious of strangers
 
Skills
Admin 1
Art (Creative) 0
Astrogation 0
Athletics 0
Diplomat 1
Drive (Mole) 1
Gun Combat 0
Jack-of-All-Trades 3
Mechanic 0
Pilot 0
Science (Space Sciences) 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Agent Law Enforcement Rookie01
Believer Mainstream Believer Lay Person03
Citizen Colonist Settler23
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Elinor Mcdonalid Contact 1 1 4 6 Humaniti (F/48)
Hilma Ramirez Contact 2 2 5 0 Vanejenese (F/23)
Martin Dendy Enemy 0 4 0 3 Darmine (M/61)
Queenie Meighan Enemy 0 2 6 1 Ayansh'i (F/28)
Queenie Meighan is a member of an organisation which holds a generally opposite view of the Traveller.
Cordie Farrell Enemy 0 3 0 0 Sydite (F/52)
Cordie Farrell is in desperate trouble and could use the character’s help.
Tommie Keating Contact 3 2 2 2 Darmine (F/67)
Tommie Keating gains in power and influence.
Ansel Hunter Enemy 0 4 2 1 Darmine (M/27)
Marshall Gray Ally 4 0 1 1 Traltar (M/48)
Marshall Gray fell on hard times.
Alyssa Labey Enemy 0 1 0 1 Darmine (F/39)
William Carrington Ally 2 0 2 1 Sydite (M/38)
Oscar Gardner Ally 1 0 1 2 Hanen (M/33)
Oscar Gardner has negatively life-changing event.
Cornelious Cain Contact 0 0 2 1 Darmine (M/31)
Cornelious Cain is in prison or otherwise trapped somewhere.
Norbert Rhodes Contact 2 1 0 2 Darmine (M/18)
Norbert Rhodes fell on hard times.
Gary Palmer Contact 2 2 4 3 Sydite (M/31)
Gary Palmer has negatively life-changing event.
Clifford Candy Ally 1 0 0 3 Darmine (M/75)
Clifford Candy is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Murphy Lynch's ship is damaged, and Murphy Lynch have to hitch-hike Murphy Lynch's way back across the stars to the nearest scout base.
1 20 Gain 2 Contacts. Gain 3 Enemies.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 22 Hard times caused by a lack of interstellar trade costs Murphy Lynch's job.
3 22 Returned to Scout (Explorer).
3 23 Murphy Lynch's ship is damaged, and Murphy Lynch have to hitch-hike Murphy Lynch's way back across the stars to the nearest scout base.
3 23 Gain 1 Contacts. Gain 1 Enemies.
4 23 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 27 A new romantic starts. Gain an Ally.
4 27 Forced to muster out.
5 27 Became a Citizen (Colonist).
5 30 Murphy Lynch's business expands, Murphy Lynch's corporation grows, or the colony thrives.
5 31 Promoted to Citizen (Colonist) rank 1.
6 31 Continued as Citizen (Colonist).
6 33 Murphy Lynch's business expands, Murphy Lynch's corporation grows, or the colony thrives.
6 35 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 35 Continued as Citizen (Colonist).
7 38 Hard times caused by a lack of interstellar trade costs Murphy Lynch Murphy Lynch's job.
8 38 Aging Crisis. Owe 60,000 for medical bills.
8 38 Retired at age 38.
8 38 Returned to Believer (Mainstream Believer).
8 39 Murphy Lynch retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 42 Aging Crisis. Owe 50,000 for medical bills.
9 42 Continued as Believer (Mainstream Believer).
9 44 Murphy Lynch aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 44 Aging Crisis. Owe 20,000 for medical bills.
10 44 Retired.
10 48 A new romantic starts. Gain an Ally.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 52 Moved to a new world.
12 52 Aging Crisis. Owe 40,000 for medical bills.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 58 Good fortune.
14 60 Aging Crisis. Owe 30,000 for medical bills.
14 61 A romantic relationship ends badly. Gain a Rival or Enemy.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 66 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 40,000 for medical bills.
16 71 Gained a contact.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 73 Gained a contact.
18 76 Aging Crisis. Owe 40,000 for medical bills.
18 78 Gained a contact.
19 80 Aging Crisis. Owe 60,000 for medical bills.
19 83 A new romantic starts. Gain an Ally.
20 84 Aging Crisis. Owe 60,000 for medical bills.
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