Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Nat Mullabyaly's work ends up coming home with Nat Mullabyaly, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Nat Mullabyaly easily defeat. |
6 |
40 |
Gain Enemy if Nat Mullabyaly don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Drafted into Law Enforcement |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
54 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Nat Mullabyaly's work ends up coming home with Nat Mullabyaly, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
56 |
Became a Entertainer (Artist). |
11 |
57 |
Public opinion turns on Nat Mullabyaly. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Nat Mullabyaly secretly provide religious rites for a dying leader or noble, although they do not share Nat Mullabyaly's faith. Gain an Ally in the family and a Rival who disagrees with Nat Mullabyaly's choice. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Nat Mullabyaly is chosen to represent Nat Mullabyaly's faith in a vid show or other highly public forum. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Someone more charismatic but less devout than Nat Mullabyaly has become Nat Mullabyaly's superior. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Nat Mullabyaly is chosen to represent Nat Mullabyaly's faith in a vid show or other highly public forum. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Retired. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |