Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Newt Rutter spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Psychologically damaged by Newt Rutter's time in the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Refuse to abuse Newt Rutter's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Newt Rutter join a gambling circle on board. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a notable military engagement. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Uncover a major conspiracy against Newt Rutter's employers. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Given specialist training in vehicles. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
57 |
Rewarded for a successful mission. |
10 |
58 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
58 |
Continued as Agent (Law Enforcement). |
11 |
59 |
Advanced training in a specialist field. |
11 |
62 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
12 |
62 |
Continued as Agent (Law Enforcement). |
12 |
64 |
Hard times caused by a lack of interstellar trade costs Newt Rutter's job. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
A notable academic consults with Newt Rutter about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Newt Rutter refused an offer of inducements to betray Newt Rutter's faith. Gain 3 enemies. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Newt Rutter faith is shaken. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
A notable academic consults with Newt Rutter about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
80 |
Forced to muster out. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Retired. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |