Retired Scout Norman Rice  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 84 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 12 (2) 2 (-2)1116C2
Pressured
 
Skills
Admin 0
Art (Presentation/Write) 1
Astrogation 0
Deception 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Spacer/Crewmember) 1
Recon 2
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Drifter Wanderer 35
Scout Courier Scout11
Drifter Barbarian 01
Citizen Colonist 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Mathew Day Ally 1 0 1 3 Kedepu (M/11)
Mathew Day is missing under suspicious circumstances.
Hughie Moreno Rival 1 3 5 3 Libert (M/70)
Hughie Moreno is missing under suspicious circumstances.
Estell Holland Rival 1 2 2 1 Urunishani (F/26)
Estell Holland is a member of an organisation which holds a generally opposite view of the Traveller.
Jill Davis Rival 1 1 2 0 Lancian (F/40)
Marjorie Hutchinson Contact 2 1 4 0 Swanfeh (F/49)
Marjorie Hutchinson's influence is diminished.
Delbert Jordan Contact 2 1 4 1 Kargol (M/18)
Delbert Jordan is a member of an organisation which holds a generally opposite view of the Traveller.
Riley Grimaldi Ally 2 0 5 0 Libert (M/72)
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Explorer).
2 23 Good fortune
3 26 Voluntarily left Explorer
3 26 Became a Drifter (Wanderer).
3 30 Contact with Government.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 34 Promoted to Drifter (Wanderer) rank 2.
5 34 Continued as Drifter (Wanderer).
5 38 Attacked by enemies that Norman Rice easily defeat.
5 38 Gain Enemy if Norman Rice don't already have one.
6 38 Continued as Drifter (Wanderer).
6 42 Amnesia.
6 42 Promoted to Drifter (Wanderer) rank 3.
7 42 Continued as Drifter (Wanderer).
7 45 Offered job by a patron. Now owe him a favor.
7 46 Forced to muster out.
8 46 Switched to Scout (Courier) with previous rank.
8 50 Psychologically damaged by Norman Rice's time in the scouts.
9 50 Failed to qualify for Scientist (Scholar).
9 50 Switched to Drifter (Barbarian).
9 54 Norman Rice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 54 Became a Citizen (Colonist).
10 58 Norman Rice's business expands, Norman Rice's corporation grows, or the colony thrives.
10 58 Promoted to Citizen (Colonist) rank 1.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Citizen (Colonist).
11 61 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Norman Rice come into conflict with a splinter group Norman Rice's own religion which maintains Norman Rice's version is the wrong one. Gain 3 Rivals.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Retired.
13 66 Gained a contact.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 68 Gained a contact.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 78 Find Ancient Technology.
17 79 Aging Crisis. Owe 30,000 for medical bills.
17 83 Moved to a new world.
18 83 Aging Crisis. Owe 20,000 for medical bills.
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