Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Orrin Willoby's time in the scouts. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Orrin Willoby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orrin Willoby fail to help. Gain an Enemy. |
4 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Scout (Explorer) rank 2. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
36 |
Orrin Willoby inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Merchant (Broker). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
A sudden war destroys Orrin Willoby's trade routes and contacts, forcing Orrin Willoby to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Gain Enemy if Orrin Willoby don't already have one. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Find valuable salvage. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Orrin Willoby do not know what happened to Orrin Willoby. There is a gap in Orrin Willoby's memory. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Orrin Willoby is sent to a new community or parish to preach The Word among the poor. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
A notable academic consults with Orrin Willoby about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
Orrin Willoby retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Retired. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |