Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Otto Coulston learn something Otto Coulston should not have – a corporate secret, a political scandal – which Otto Coulston can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Otto Coulston gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
37 |
Otto Coulston spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Switched to Citizen (Colonist). |
6 |
41 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Voluntarily left Colonist |
7 |
42 |
Failed to qualify for Field Researcher (Scholar). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Army (Infantry) with the new title Private. |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
52 |
Amnesia. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |