Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A good deal ensures Pablo Mcabe is living the high life for a few years. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Pablo Mcabe's Contacts or Allies betrays Pablo Mcabe, ending Pablo Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Pablo Mcabe's job. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Opponents of Pablo Mcabe's belief system ambush Pablo Mcabe. |
7 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
40 |
Pablo Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Pablo Mcabe retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
44 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
Pablo Mcabe accepted an offer of inducements to betray Pablo Mcabe's faith. Gain 560,000 in cash. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |