Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Paekka-e-Wa-pe-E left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Paekka-e-Wa-pe-E's ship is damaged, and Paekka-e-Wa-pe-E have to hitch-hike Paekka-e-Wa-pe-E's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Paekka-e-Wa-pe-E foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
37 |
Voluntarily left Engineer/Gunner |
6 |
37 |
Became a Citizen (Colonist). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
Paekka-e-Wa-pe-E learn something Paekka-e-Wa-pe-E should not have – a corporate secret, a political scandal – which Paekka-e-Wa-pe-E can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
46 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
46 |
Failed to qualify for Surveyor (Scout). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Marine (Star Marine) with the new title Marine. |
9 |
48 |
A mission goes disastrously wrong due to Paekka-e-Wa-pe-E's commander’s error or incompetence, but Paekka-e-Wa-pe-E survive. |
9 |
48 |
Cover for the commander and gain an Ally. |
10 |
50 |
Voluntarily left Star Marine |
10 |
50 |
Switched to Scout (Surveyor) with previous rank. |
10 |
52 |
Paekka-e-Wa-pe-E spend a great deal of time on the fringes of Charted Space. |
10 |
52 |
Paekka-e-Wa-pe-E's ship is damaged, and Paekka-e-Wa-pe-E have to hitch-hike Paekka-e-Wa-pe-E's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 2 Contacts. Gain 3 Enemies. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
58 |
Spend several years jumping from world to world in Paekka-e-Wa-pe-E's scout ship. |
11 |
58 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Voluntarily left Surveyor |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Paekka-e-Wa-pe-E retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Voluntarily left Mainstream Believer |
13 |
62 |
Switched to Citizen (Corporate). |
13 |
65 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |