Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Paris Young's Contacts or Allies betrays Paris Young, ending Paris Young's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
22 |
Gain a patron in the arts. Gain an Ally |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Entertainer (Performer) rank 1. |
3 |
23 |
Continued as Entertainer (Performer). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
29 |
Befriended by a senior agent. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
40 |
A sudden war destroys Paris Young's trade routes and contacts, forcing Paris Young to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Paris Young is chosen to represent Paris Young's faith in a vid show or other highly public forum. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Paris Young come into conflict with a splinter group Paris Young's own religion which maintains Paris Young's version is the wrong one. Gain 3 Rivals. |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Switched to Drifter (Wanderer). |
10 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
51 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired. |
12 |
53 |
Victim of a crime. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |