Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
A police detective or rival criminal forces Pete Abberton to flee and vows to hunt Pete Abberton down. Gain an Enemy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Commanding officer takes an interest in Pete Abberton's career. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Pete Abberton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Returned to Navy (Engineer/Gunner). |
4 |
30 |
Pete Abberton join a gambling circle on board. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Gained a contact. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
43 |
Advanced training in a specialist field. |
9 |
46 |
Voluntarily left Field Researcher |
9 |
46 |
Became a Scout (Explorer). |
9 |
50 |
Spend several years jumping from world to world in Pete Abberton's scout ship. |
10 |
50 |
Continued as Scout (Explorer). |
10 |
53 |
Pete Abberton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pete Abberton fail to help. Gain an Enemy. |
10 |
53 |
Psychologically damaged by Pete Abberton's time in the scouts. |
10 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
54 |
Voluntarily left Explorer |
11 |
54 |
Became a Drifter (Barbarian). |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
59 |
Drafted into Star Marine |
12 |
62 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
13 |
62 |
Became a Marine (Star Marine) with the new title Marine. |
13 |
65 |
Pete Abberton is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Pete Abberton come into conflict with a splinter group Pete Abberton's own religion which maintains Pete Abberton's version is the wrong one. Gain 2 Rivals. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |