Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Imperial trade restrictions force Pleasant Myers out of business. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Pleasant Myers faith enjoys an explosion of popularity largely thanks to Pleasant Myers's efforts. |
3 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Opponents of Pleasant Myers's belief system ambush Pleasant Myers. |
4 |
31 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Pleasant Myers don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Pleasant Myers easily defeat. |
6 |
36 |
Gain Enemy if Pleasant Myers don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Became a Scholar (Field Researcher). |
7 |
40 |
Nearly killed. Owe 12,500 for medical bills. |
8 |
40 |
Died at age 40 |