Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Randy Coleman's life into chaos, forcing Randy Coleman to leave the planet. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Randy Coleman come into conflict with a splinter group Randy Coleman's own religion which maintains Randy Coleman's version is the wrong one. Gain 2 Rivals. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
When dealing with an alien race, Randy Coleman botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Randy Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Randy Coleman fail to help. Gain an Enemy. |
6 |
39 |
Randy Coleman have no idea what happened to Randy Coleman – they found Randy Coleman's ship drifting on the fringes of friendly space. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Randy Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Randy Coleman fail to help. Gain an Enemy. |
8 |
45 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Returned to Citizen (Colonist). |
10 |
53 |
Randy Coleman's business expands, Randy Coleman's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Citizen (Colonist) rank 1. |
11 |
55 |
Voluntarily left Colonist |
11 |
55 |
Failed to qualify for Broker (Merchant). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Army (Infantry) with the new title Private. |
11 |
57 |
Advanced training in a specialist field |
11 |
59 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Cavalry (Army). |
12 |
59 |
Continued as Army (Infantry). |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
63 |
Attempt at commissioned failed. |
12 |
63 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Army (Infantry). |
13 |
65 |
Advanced training in a specialist field |
13 |
67 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
13 |
67 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Voluntarily left Infantry |
14 |
67 |
Retired. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |