Retired Captain Randy Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 84 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 9 (1)111489
Wide-set eyes, Honest
 
Skills
Animals (Training) 2
Astrogation 0
Athletics 0
Carouse 0
Diplomat 1
Drive (Mole) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Leadership 1
Mechanic 0
Medic 1
Melee 0
Recon 1
Science (Life Sciences/Biology) 1
Science (Robotic Sciences/Cybernetics) 1
Survival 1
Tactics (Military) 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Believer Holy Warrior Hopeful01
Drifter Wanderer 01
Scout Courier Scout16
Army Infantry Captain2 / 23
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Evans Robins Rival 2 1 1 2 Dolphin, Imperium (M/31)
Leslie Foy Rival 1 1 0 5 Libert (M/65)
Erna Hislop Rival 1 2 2 1 Libert (F/64)
Helen Hawdon Enemy 0 3 0 1 Cassilldan (F/13)
Cindy Habborlain Enemy 0 4 1 6 Cassilldan (F/35)
Scott Mendoza Ally 5 0 1 1 Cassilldan (M/46)
Scott Mendoza is in desperate trouble and could use the character’s help.
Jasper Tucker Rival 0 2 0 0 Vlazhdumecta (M/14)
Jasper Tucker is missing under suspicious circumstances.
Lala Leaby Ally 1 1 0 3 Dynchia (F/68)
Lala Leaby was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 A revolution, attack or other unusual event throws Randy Coleman's life into chaos, forcing Randy Coleman to leave the planet.
2 21 Became a Believer (Holy Warrior) with the new title Hopeful.
2 25 Randy Coleman come into conflict with a splinter group Randy Coleman's own religion which maintains Randy Coleman's version is the wrong one. Gain 2 Rivals.
3 25 Failed to qualify for Explorer (Scout).
3 25 Became a Drifter (Wanderer).
3 27 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 27 Became a Scout (Courier).
4 31 When dealing with an alien race, Randy Coleman botch an opportunity to gather extra intelligence about them.
4 31 Lightly injured, no permanent damage. Fully recovered.
5 31 Continued as Scout (Courier).
5 35 Perform an exemplary service for the scouts.
6 35 Continued as Scout (Courier).
6 39 Randy Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Randy Coleman fail to help. Gain an Enemy.
6 39 Randy Coleman have no idea what happened to Randy Coleman – they found Randy Coleman's ship drifting on the fringes of friendly space.
7 39 Continued as Scout (Courier).
7 42 Gained a contact.
7 43 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 43 Continued as Scout (Courier).
8 45 Randy Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Randy Coleman fail to help. Gain an Enemy.
8 45 Lost eye or limb. Owe 5,000 for medical bills.
9 47 Continued as Scout (Courier).
9 48 A new romantic starts. Gain an Ally.
9 51 Forced to muster out.
10 51 Returned to Citizen (Colonist).
10 53 Randy Coleman's business expands, Randy Coleman's corporation grows, or the colony thrives.
10 55 Promoted to Citizen (Colonist) rank 1.
11 55 Voluntarily left Colonist
11 55 Failed to qualify for Broker (Merchant).
11 55 Submitted to the draft.
11 55 Became a Army (Infantry) with the new title Private.
11 57 Advanced training in a specialist field
11 59 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
12 59 Attempted to change assignments.
12 59 Failed to qualify for Cavalry (Army).
12 59 Continued as Army (Infantry).
12 61 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 63 Attempt at commissioned failed.
12 63 Promoted to Army (Infantry) rank 2 with the new title Corporal.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Continued as Army (Infantry).
13 65 Advanced training in a specialist field
13 67 Commissioned in Army (Infantry) with the new title Lieutenant.
13 67 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Voluntarily left Infantry
14 67 Retired.
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 20,000 for medical bills.
16 76 Betrayal. Convert an Ally into a Rival or Enemy.
17 79 Aging Crisis. Owe 10,000 for medical bills.
17 81 A romantic relationship ends badly. Gain a Rival or Enemy.
18 83 Aging Crisis. Owe 50,000 for medical bills.
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