Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Assigned to a peacekeeping role. |
2 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
30 |
Advanced training in a specialist field |
4 |
30 |
Continued as Army (Army Support). |
4 |
31 |
Given a special assignment or duty in Ray Fabble's unit. |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
37 |
Assigned to an urbanised planet torn by war. |
6 |
38 |
Continued as Army (Army Support). |
6 |
42 |
Assigned to an urbanised planet torn by war. |
6 |
42 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Army (Infantry) with previous rank. |
7 |
46 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
46 |
Gain rebels as Enemy |
8 |
46 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
47 |
A police detective or rival criminal forces Ray Fabble to flee and vows to hunt Ray Fabble down. Gain an Enemy. |
9 |
47 |
Failed to qualify for Worker (Citizen). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
51 |
Spend time with an alien race. Gain a contact. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Betrayed by a friend. One of Ray Fabble's Contacts or Allies betrays Ray Fabble, ending Ray Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Ray Fabble have been following false teachings! |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |