Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Ray Hotty's business expands, Ray Hotty's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Ray Hotty gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Ray Hotty learn something Ray Hotty should not have – a corporate secret, a political scandal – which Ray Hotty can profit from illegally. |
4 |
34 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Ray Hotty's business expands, Ray Hotty's corporation grows, or the colony thrives. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Ray Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Ray Hotty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Ray Hotty come into conflict with a splinter group Ray Hotty's own religion which maintains Ray Hotty's version is the wrong one. Gain 3 Rivals. |
9 |
50 |
Failed to qualify for Artist (Entertainer). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Army (Army Support) with the new title Private. |
9 |
51 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
10 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Ray Hotty is sent to a new community or parish to preach The Word among the poor. |
11 |
55 |
Continued as Believer (Mainstream Believer). |
11 |
57 |
Ray Hotty is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Switched to Drifter (Wanderer). |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Wanderer). |
13 |
65 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Returned to Believer (Missionary/Humanitarian). |
14 |
69 |
Good fortune |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Voluntarily left Missionary/Humanitarian |
15 |
69 |
Retired. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |