Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Good fortune |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Rex Ward botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Rex Ward's ship is damaged, and Rex Ward have to hitch-hike Rex Ward's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Rex Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rex Ward fail to help. Gain an Enemy. |
3 |
27 |
Rex Ward have no idea what happened to Rex Ward – they found Rex Ward's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Rex Ward have been following false teachings! |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
36 |
Make a breakthrough in Rex Ward's field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
A disaster or war strikes. |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
The planetary government interferes with Rex Ward's research for political or religious reasons. Rex Ward continue working secretely. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Refuse to join a cheat in some fashion. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
47 |
A rival researcher blackens Rex Ward's name or steals Rex Ward's research. Gain a Rival. |
9 |
50 |
Continued as Scholar (Field Researcher). |
9 |
52 |
Refused to perform research that goes against Rex Ward's conscience. |
9 |
54 |
Promoted to Scholar (Field Researcher) rank 3. |
10 |
54 |
Continued as Scholar (Field Researcher). |
10 |
55 |
An expedition or voyage goes wrong, leaving Rex Ward stranded in the wilderness. |
11 |
55 |
Became a Agent (Corporate Agent). |
11 |
59 |
An investigation takes on a dangerous turn. |
11 |
59 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Voluntarily left Corporate Agent |
12 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Rex Ward is sent to a new community or parish to preach The Word among the poor. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Someone more charismatic but less devout than Rex Ward has become Rex Ward's superior. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Rex Ward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
Rex Ward come into conflict with a splinter group Rex Ward's own religion which maintains Rex Ward's version is the wrong one. Gain 1 Rivals. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Retired. |
17 |
80 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |