Retired Project Worker Rex Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 84 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 1 (-2)111A41
Supportive, Appreciative
 
Skills
Admin 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 0
Medic 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Armourer) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Psychology) 1
Seafarer 0
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Believer Holy Warrior Hopeful01
Scholar Field Researcher 36
Agent Corporate Agent Agent11
Believer Missionary/Humanitarian Project Worker15
Retired 01
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Kathy Willoby Contact 0 1 1 2 Kargol (F/21)
Myra Eade Contact 2 1 0 0 Dynchia, Imperium (F/76)
Horace Remmington Contact 1 1 1 1 Sylean (M/77)
Horace Remmington is out of contact doing something interesting but not suspicious.
Alfreda Ruiz Enemy 0 2 2 1 Ayansh'i (F/51)
Altha Weakman Enemy 0 4 0 1 Traltar (F/60)
Morton Paterson Rival 1 2 1 2 Tezcat (M/31)
Morton Paterson belongs to an uncommon alien species.
Mauurliik Aarma Rival 1 1 0 3 Vilani, Imperium (M/82)
Mauurliik Aarma is diminished in both power and influence.
Barton Welch Rival 0 1 5 1 Ayansh'i (M/22)
Grady Medina Rival 1 2 0 0 Ayansh'i (M/53)
Liam Finnerty Rival 1 2 2 1 Sydite (M/41)
Liam Finnerty has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Entered a spacer community.
1 21 Good fortune
1 22 Graduated.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Submitted to the draft.
2 22 Became a Scout (Surveyor).
2 23 When dealing with an alien race, Rex Ward botch an opportunity to gather extra intelligence about them.
2 23 Rex Ward's ship is damaged, and Rex Ward have to hitch-hike Rex Ward's way back across the stars to the nearest scout base.
2 23 Gain 3 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Surveyor).
3 27 Rex Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rex Ward fail to help. Gain an Enemy.
3 27 Rex Ward have no idea what happened to Rex Ward – they found Rex Ward's ship drifting on the fringes of friendly space.
3 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 30 Voluntarily left Surveyor
4 30 Became a Believer (Holy Warrior) with the new title Hopeful.
4 34 Rex Ward have been following false teachings!
5 34 Became a Scholar (Field Researcher).
5 36 Make a breakthrough in Rex Ward's field.
5 38 Promoted to Scholar (Field Researcher) rank 1.
6 38 Continued as Scholar (Field Researcher).
6 40 A disaster or war strikes.
6 40 Injured. Fully recovered. Owe 2,500 for medical bills.
6 40 The planetary government interferes with Rex Ward's research for political or religious reasons. Rex Ward continue working secretely.
7 42 Continued as Scholar (Field Researcher).
7 44 Refuse to join a cheat in some fashion.
7 46 Promoted to Scholar (Field Researcher) rank 2.
8 46 Continued as Scholar (Field Researcher).
8 47 A rival researcher blackens Rex Ward's name or steals Rex Ward's research. Gain a Rival.
9 50 Continued as Scholar (Field Researcher).
9 52 Refused to perform research that goes against Rex Ward's conscience.
9 54 Promoted to Scholar (Field Researcher) rank 3.
10 54 Continued as Scholar (Field Researcher).
10 55 An expedition or voyage goes wrong, leaving Rex Ward stranded in the wilderness.
11 55 Became a Agent (Corporate Agent).
11 59 An investigation takes on a dangerous turn.
11 59 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Voluntarily left Corporate Agent
12 59 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Rex Ward is sent to a new community or parish to preach The Word among the poor.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 65 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 71 Someone more charismatic but less devout than Rex Ward has become Rex Ward's superior.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 73 Rex Ward retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 75 Continued as Believer (Missionary/Humanitarian).
16 78 Rex Ward come into conflict with a splinter group Rex Ward's own religion which maintains Rex Ward's version is the wrong one. Gain 1 Rivals.
17 78 Aging Crisis. Owe 30,000 for medical bills.
17 78 Retired.
17 80 Moved to a new world.
18 82 Aging Crisis. Owe 20,000 for medical bills.
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