Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Robert Finnerty's time in the scouts. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Soulhunter (Commando) with the new title Least Claw. |
2 |
22 |
During a battle, defeat or victory depends on Robert Finnerty's actions. Robert Finnerty's efforts ensure Robert Finnerty is honourably discharged. |
3 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Robert Finnerty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
4 |
26 |
Continued as Merchant (Broker). |
4 |
29 |
A series of bad deals and decisions force Robert Finnerty into bankruptcy. Robert Finnerty salvages what Robert Finnerty can. |
5 |
29 |
Became a Drifter (Wanderer). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
36 |
Failed to qualify for Artist (Entertainer). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
38 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Robert Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Retired. |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
45 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
50 |
Betrayed by a friend. One of Robert Finnerty's Contacts or Allies betrays Robert Finnerty, ending Robert Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |