Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Suffered a deep tragedy. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Rogue (Thief). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
Crime pays off. Gain victim as Enemy. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
Betrayed by a friend. One of Rowland Harrison's Contacts or Allies betrays Rowland Harrison, ending Rowland Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Voluntarily left Scavenger |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Good fortune |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A sudden war destroys Rowland Harrison's trade routes and contacts, forcing Rowland Harrison to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Rowland Harrison retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Rowland Harrison aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Spend time with an alien race. Gain a contact. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |