Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Sammie Strachan gain experience in a technical field as a computer operator or surveyor. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
26 |
Sammie Strachan is rewarded for Sammie Strachan's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Nearly killed. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Flight) with the new title Crewman. |
5 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
29 |
Failed to qualify for Field Researcher (Scholar). |
6 |
29 |
Became a Drifter (Scavenger). |
6 |
32 |
Suffer from a life-threatening illness. |
7 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Sammie Strachan refused an offer of inducements to betray Sammie Strachan's faith. Gain 2 enemies. |
8 |
36 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Sammie Strachan is chosen to represent Sammie Strachan's faith in a vid show or other highly public forum. |
8 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
40 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Sammie Strachan accepted an offer of inducements to betray Sammie Strachan's faith. Gain 330,000 in cash. |
9 |
44 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |