Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Abuse Sampson Armstrong's position for profit. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Sampson Armstrong foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Sampson Armstrong far from home. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
When dealing with an alien race, Sampson Armstrong botch an opportunity to gather extra intelligence about them. |
6 |
42 |
Sampson Armstrong have no idea what happened to Sampson Armstrong – they found Sampson Armstrong's ship drifting on the fringes of friendly space. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
49 |
Sampson Armstrong aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Army (Army Support) with the new title Private. |
9 |
52 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Sampson Armstrong come into conflict with a splinter group Sampson Armstrong's own religion which maintains Sampson Armstrong's version is the wrong one. Gain 3 Rivals. |
11 |
55 |
Became a Noble (Diplomat) with the new title Intern. |
11 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Holy Warrior). |
12 |
57 |
Sampson Armstrong retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
61 |
Sampson Armstrong aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Retired. |
14 |
62 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |