Retired Fighter Sampson Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 84 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 8 (0)111348
Thwarted, Hesitant, Appreciative
 
Skills
Advocate 0
Animals 0
Art (Creative) 0
Athletics 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner 0
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Religion) 2
Recon 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand14
Entertainer Journalist 01
Scout Surveyor 02
Believer Holy Warrior Fighter13
Army Army Support Private01
Believer Missionary/Humanitarian Junior Project Worker01
Noble Diplomat Intern01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Arizona Rhodes Rival 0 2 2 3 Iltharan (F/72)
Alvina Johnston Enemy 0 2 1 1 Trexen (F/21)
Alvina Johnston is in prison or otherwise trapped somewhere.
Randy Gardiner Ally 2 0 0 5 Trexen (M/62)
Relationship redefined. Enemy becomes an ally.
Amos Kabble Enemy 0 6 1 1 Sydite (M/40)
Amos Kabble is out of contact doing something interesting but not suspicious.
Amos Kabble is a questionable figure such as a criminal, pirate or disgraced noble.
Amos Kabble gains in influence.
Very bad falling out.
Relationship soured.
Christy Lowther Rival 1 0 0 3 Murrissi (F/23)
Daisy Scenay Rival 3 2 0 4 Trexen (F/13)
Forgiveness.
Glenda Purcell Rival 0 1 4 1 Florian (F/79)
Ted Ruth Enemy 1 0 4 1 Dynchia, Imperium (M/82)
Relationship altered.
Gladys Hernandez Contact 2 1 0 5 Suerrat (F/70)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Navy (Line/Crew).
2 26 Abuse Sampson Armstrong's position for profit.
2 26 Attempt at commissioned failed.
3 26 Continued as Navy (Line/Crew).
3 30 Sampson Armstrong foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Continued as Navy (Line/Crew).
4 32 Special assignment or duty on board ship.
4 34 Forced to muster out.
5 34 Became a Entertainer (Journalist).
5 38 An investigation, tour, project or expedition goes wrong, stranding Sampson Armstrong far from home.
6 38 Became a Scout (Surveyor).
6 42 When dealing with an alien race, Sampson Armstrong botch an opportunity to gather extra intelligence about them.
6 42 Sampson Armstrong have no idea what happened to Sampson Armstrong – they found Sampson Armstrong's ship drifting on the fringes of friendly space.
7 42 Continued as Scout (Surveyor).
7 46 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 46 Became a Believer (Holy Warrior) with the new title Hopeful.
8 49 Sampson Armstrong aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 49 Failed to qualify for Merchant Academy.
9 49 Submitted to the draft.
9 49 Became a Army (Army Support) with the new title Private.
9 52 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
9 52 Gain rebels as Enemy
10 52 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 Sampson Armstrong come into conflict with a splinter group Sampson Armstrong's own religion which maintains Sampson Armstrong's version is the wrong one. Gain 3 Rivals.
11 55 Became a Noble (Diplomat) with the new title Intern.
11 56 Lightly injured, no permanent damage. Fully recovered.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Returned to Believer (Holy Warrior).
12 57 Sampson Armstrong retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Holy Warrior).
13 61 Sampson Armstrong aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 61 Aging Crisis. Owe 20,000 for medical bills.
14 61 Retired.
14 62 Victim of a crime.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 68 Birth or Death involving a family member or close friend.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 72 Moved to a new world.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 77 Gained a contact.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 78 Betrayal. Convert an Ally into a Rival or Enemy.
19 81 Aging Crisis. Owe 10,000 for medical bills.
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