Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Sanford Neal's career. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Navy (Engineer/Gunner). |
4 |
34 |
Commanding officer takes an interest in Sanford Neal's career. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Vessel participates in a notable military engagement. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
45 |
Embroiled in legal trouble. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
A good deal ensures Sanford Neal is living the high life for a few years. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
52 |
A good deal ensures Sanford Neal is living the high life for a few years. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
58 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Free Trader). |
11 |
60 |
Given advanced training in a specialist field |
11 |
62 |
Promoted to Merchant (Free Trader) rank 4. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Free Trader). |
12 |
64 |
A series of bad deals and decisions force Sanford Neal into bankruptcy. Sanford Neal salvages what Sanford Neal can. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |