Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Sanford Peck left the community. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Sanford Peck faith is shaken. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Sanford Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Sanford Peck foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Flight). |
6 |
42 |
Sanford Peck is blamed for an accident that causes the death of several crew members. Sanford Peck's guilt drives Sanford Peck to excel. |
6 |
42 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Flight). |
7 |
46 |
Sanford Peck is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
46 |
Became a Psion (Wild Talent). |
8 |
49 |
Experimented on by a corporation, government, or other organisation |
9 |
49 |
Failed to qualify for Courier (Scout). |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
9 |
50 |
Gain Enemy if Sanford Peck don't already have one. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
57 |
Attempted a risky adventure and was sent to prison. |
10 |
57 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Prisoner (Fixer). |
11 |
60 |
Nearly killed. Owe 40,000 for medical bills. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Switched to Prisoner (Thug) with previous rank. |
12 |
62 |
A guard takes a dislike to Sanford Peck. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Prisoner (Thug). |
13 |
67 |
Disgraced. Word of Sanford Peck's criminal past reaches Sanford Peck's homeworld. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Returned to Prisoner (Fixer). |
14 |
73 |
A guard takes a dislike to Sanford Peck. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Switched to Prisoner (Inmate) with previous rank. |
15 |
76 |
Joined a prison gang |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Continued as Prisoner (Inmate). |
16 |
81 |
Severely injured. Owe 5,000 for medical bills. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |