Retired Corporal Selmer Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 84 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0)111176
Hairy back, Boastful, Guilt Ridden
 
Skills
Admin 0
Astrogation 1
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gunner (Capital) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession (Worker) 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Rogue Pirate Corporal24
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Fred Watson Contact 2 1 0 0 Ziadd (M/62)
Clara McCnaghty Enemy 0 3 1 1 Ziadd (F/31)
Clara McCnaghty’s relationships have begun to affect the character.
Mary Curtis Contact 3 1 1 1 Hanen (F/20)
Mary Curtis gains in power and influence.
Sebastian Nelson Ally 3 0 6 1 Geonee (M/62)
Sebastian Nelson belongs to an unusual cultural or religious group.
Arnold Mcarthy Contact 3 1 0 0 Pirian (M/24)
Alpha McRae Rival 0 2 2 5 Ziadd (F/22)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A good deal ensures Selmer Neal is living the high life for a few years.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Smuggle illegal items onto a planet.
3 26 Continued as Merchant (Merchant Marine).
3 30 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Selmer Neal's normal circles. Gain a Contact.
4 34 Forced to muster out.
5 34 Became a Rogue (Pirate) with the new title Lackey.
5 36 Involved in a feud with a rival criminal organization.
5 36 Injured. Fully recovered. Owe 5,000 for medical bills.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Thief (Rogue).
6 38 Continued as Rogue (Pirate).
6 39 Crime pays off. Gain victim as Enemy.
6 42 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
7 42 Continued as Rogue (Pirate).
7 45 A crime lord considers Selmer Neal his protégé.
7 46 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
8 46 Continued as Rogue (Pirate).
8 48 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 48 Became a Drifter (Wanderer).
9 51 Betrayed by a friend. One of Selmer Neal's Contacts or Allies betrays Selmer Neal, ending Selmer Neal's career. That Contact or Ally becomes a Rival or Enemy.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Opponents of Selmer Neal's belief system ambush Selmer Neal.
10 52 Nearly killed. Owe 45,000 for medical bills.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Retired.
11 56 Victim of a crime.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 58 Gained a contact.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 63 Birth or Death involving a family member or close friend.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 Moved to a new world.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 74 Accused of a crime.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 79 Gained a contact.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 81 A romantic relationship ends badly. Gain a Rival or Enemy.
19 84 Aging Crisis. Owe 30,000 for medical bills.
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