Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Good fortune |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Shane McGrath easily defeat. |
6 |
42 |
Gain Enemy if Shane McGrath don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Find an Alien Artifact. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Failed to qualify for Courier (Scout). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
51 |
Betrayed by a friend. One of Shane McGrath's Contacts or Allies betrays Shane McGrath, ending Shane McGrath's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
55 |
Shane McGrath efforts do not go unnoticed by the Imperium. |
10 |
55 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
55 |
Continued as Noble (Diplomat). |
11 |
59 |
Shane McGrath make an alliance with a powerful and charismatic noble, who becomes an Ally. |
11 |
59 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
12 |
59 |
Continued as Noble (Diplomat). |
12 |
61 |
Become deeply involved in politics on Shane McGrath's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
63 |
Continued as Noble (Diplomat). |
13 |
67 |
Shane McGrath efforts do not go unnoticed by the Imperium. |
13 |
67 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Noble (Diplomat). |
14 |
70 |
time as a ruler or playboy gives Shane McGrath a wide range of experiences. |
14 |
71 |
Forced to continue current assignment. |
14 |
71 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Noble (Diplomat). |
15 |
72 |
An assassin attempts to end Shane McGrath's life. |
15 |
72 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
75 |
Shane McGrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Retired. |
17 |
76 |
Accused of a crime. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |