Retired Petty Officer, 3rd class Sim Tilcott  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 84 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 9 (1)111839
Paces, Deranged, Bright eyes
 
Skills
Astrogation 0
Athletics (Endurance) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Colonist/Farming) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Citizen Worker 02
Navy Line/Crew Petty Officer, 3rd class24
Drifter Barbarian 02
Believer Missionary/Humanitarian Project Worker12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Adeline Foale Rival 1 2 4 2 Swanfeh (F/35)
Ervin Priest Ally 3 6 1 1 Darmine (M/48)
Very bad falling out.
Roosevelt Willis Ally 6 0 0 1 Hanen (M/24)
Relationship becomes more intense.
Martin Kirkham Contact 3 1 0 1 Darmine (M/41)
Hiyu Ya Ally 3 0 6 2 Ael Yael (F/59)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Betrayed by a friend. One of Sim Tilcott's Contacts or Allies betrays Sim Tilcott, ending Sim Tilcott's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Citizen (Worker).
2 21 Sim Tilcott's business expands, Sim Tilcott's corporation grows, or the colony thrives.
3 23 Continued as Citizen (Worker).
3 25 Moved to a new world.
3 27 Forced to muster out.
4 27 Became a Navy (Line/Crew) with the new title Crewman.
4 31 Advanced training in a specialist field.
4 31 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 31 Continued as Navy (Line/Crew).
5 33 Vessel participates in a notable military engagement.
6 35 Continued as Navy (Line/Crew).
6 38 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 39 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Engineer/Gunner (Navy).
7 39 Continued as Navy (Line/Crew).
7 40 Advanced training in a specialist field.
7 43 Forced to muster out.
8 43 Failed to qualify for Law Enforcement (Agent).
8 43 Switched to Drifter (Barbarian).
8 46 Moved to a new world.
9 47 Continued as Drifter (Barbarian).
9 49 Offered job by a patron. Now owe him a favor.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Sim Tilcott is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 55 Continued as Believer (Missionary/Humanitarian).
11 59 Sim Tilcott accepted an offer of inducements to betray Sim Tilcott's faith. Gain 830,000 in cash.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Retired at age 59.
12 59 Retired.
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 66 Moved to a new world.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 71 A romantic relationship ends badly. Gain a Rival or Enemy.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 75 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 78 Gained a contact.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 83 A new romantic starts. Gain an Ally.
18 83 Aging Crisis. Owe 30,000 for medical bills.
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