Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Accused of a crime |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Became a Prisoner (Thug). |
3 |
27 |
A guard takes a dislike to Sim Tow. |
4 |
27 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
30 |
Persecuted by a prison gang. |
5 |
31 |
Continued as Prisoner (Fixer). |
5 |
34 |
A riot engulfs the prison. |
5 |
34 |
Loot the guards/other prisoners. |
5 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
35 |
Paroled from prison. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Gained a contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Sim Tow is living the high life for a few years. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Sim Tow come into conflict with a splinter group Sim Tow's own religion which maintains Sim Tow's version is the wrong one. Gain 1 Rivals. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |