Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A sudden war destroys Sydney Mathew's trade routes and contacts, forcing Sydney Mathew to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Became a Scout (Surveyor). |
3 |
25 |
Sydney Mathew's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Sydney Mathew's Contacts or Allies betrays Sydney Mathew, ending Sydney Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
A notable academic consults with Sydney Mathew about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Sydney Mathew is chosen to represent Sydney Mathew's faith in a vid show or other highly public forum. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Sydney Mathew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Encounter a Psionic institute. |
14 |
66 |
Tested for psionic powers |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |