Retired Senior Crewman Theodore Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 84 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)1117A6
Watchful, Overly large forehead
 
Skills
Admin 0
Advocate 1
Art (Performing/Instrument) 1
Carouse 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 1
Language 0
Mechanic 1
Medic 2
Persuade 1
Profession (Sports/Motorsports) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Science (Space Sciences/Astronomy) 2
Science (Social Sciences/Philosophy) 1
Seafarer (Ocean Ships) 1
Steward 2
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Worker 14
Merchant Merchant Marine Senior Crewman11
Scholar Physician 56
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Toni Newman Rival 1 1 1 5 Humaniti (F/66)
Jennings Atkins Contact 1 1 6 3 Kargol (M/69)
Jennings Atkins gains in power and influence.
Dottie Xavier Rival 1 3 1 4 Tezcat (F/61)
Dottie Xavier is in desperate trouble and could use the character’s help.
Emanuel Stone Ally 3 0 2 0 Humaniti (M/23)
Shane Thompkins Ally 4 0 1 4 Humaniti (M/28)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Accepted a deal with criminal or other figure under investigation.
2 21 Became a Citizen (Worker).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 25 Continued as Citizen (Worker).
3 26 Theodore Sims's business expands, Theodore Sims's corporation grows, or the colony thrives.
3 29 Promoted to Citizen (Worker) rank 1.
4 29 Continued as Citizen (Worker).
4 32 Theodore Sims's business expands, Theodore Sims's corporation grows, or the colony thrives.
5 33 Continued as Citizen (Worker).
5 37 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 37 Failed to qualify for Corporate Agent (Agent).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 Make an unexpected connection outside Theodore Sims's normal circles. Gain a Contact.
6 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Voluntarily left Merchant Marine
7 41 Became a Scholar (Physician).
7 42 Advanced training in a specialist field.
8 45 Continued as Scholar (Physician).
8 49 Gained a contact.
8 49 Forced to continue current assignment.
8 49 Promoted to Scholar (Physician) rank 1.
9 49 Aging Crisis. Owe 60,000 for medical bills.
9 49 Retired at age 49.
9 49 Continued as Scholar (Physician).
9 53 Advanced training in a specialist field.
9 53 Promoted to Scholar (Physician) rank 2.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Continued as Scholar (Physician).
10 56 Cheated in some fashion, advancing Theodore Sims's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
10 56 Gain an Enemy
10 57 Promoted to Scholar (Physician) rank 3.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Continued as Scholar (Physician).
11 58 Win a prestigious prize for Theodore Sims's work.
11 61 Promoted to Scholar (Physician) rank 4.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Continued as Scholar (Physician).
12 65 A disaster leaves several injured, and others blame Theodore Sims, forcing Theodore Sims to leave Theodore Sims's career. Gain a Rival.
12 65 Injured. Fully recovered.
12 65 Promoted to Scholar (Physician) rank 5.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Voluntarily left Physician
13 65 Retired.
13 68 Moved to a new world.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 71 Moved to a new world.
15 73 Aging Crisis. Owe 20,000 for medical bills.
15 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 77 Aging Crisis. Owe 30,000 for medical bills.
16 79 A new romantic starts. Gain an Ally.
17 81 Aging Crisis. Owe 60,000 for medical bills.
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