Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Umudaad Kur went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Umudaad Kur went above and beyond the call of duty. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
An investigation takes on a dangerous turn. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Gained a contact. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
A revolution, attack or other unusual event throws Umudaad Kur's life into chaos, forcing Umudaad Kur to leave the planet. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scholar (Scientist). |
8 |
47 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Scholar (Scientist) rank 1. |
9 |
49 |
Voluntarily left Scientist |
9 |
49 |
Failed to qualify for Worker (Citizen). |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
50 |
Moved to a new world. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Betrayed by a friend. One of Umudaad Kur's Contacts or Allies betrays Umudaad Kur, ending Umudaad Kur's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
57 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
57 |
Switched to Drifter (Scavenger). |
11 |
59 |
Moved to a new world. |
11 |
61 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
61 |
Continued as Drifter (Scavenger). |
12 |
64 |
Betrayed by a friend. One of Umudaad Kur's Contacts or Allies betrays Umudaad Kur, ending Umudaad Kur's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
66 |
Umudaad Kur faith is shaken. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
72 |
Umudaad Kur retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Continued as Believer (Mainstream Believer). |
16 |
78 |
Umudaad Kur come into conflict with a splinter group Umudaad Kur's own religion which maintains Umudaad Kur's version is the wrong one. Gain 3 Rivals. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Retired. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |