Retired 2nd Officer Unknown Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 84 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 1 (-2)111661
Scornful, Ashamed
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Endurance) 1
Carouse 3
Deception 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Fencing) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Merchant Merchant Marine 2nd Officer46
Agent Corporate Agent Field Agent25
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Junior Matthews Ally 2 0 0 1 Libert (M/36)
Junior Matthews fell on hard times.
Sebastian Andrew Rival 1 0 0 1 Libert (M/27)
Edward Robertson Enemy 1 4 1 0 Libert (M/15)
Forgiveness.
Elmore Rice Enemy 0 3 0 4 Libert (M/16)
Cora Morrissy Enemy 0 1 1 6 Dolphin, Imperium (F/18)
Cora Morrissy belongs to an unusual cultural or religious group.
Verna Andrews Contact 1 2 1 1 Libert (F/49)
Clare Peck Contact 2 1 0 3 Libert (M/35)
Clare Peck belongs to an unusual cultural or religious group.
Dwight Lewis Contact 2 1 3 2 Libert (M/75)
Stanley Armstrong Enemy 0 3 1 0 Libert (M/29)
Relationship soured.
Crawford Rivera Enemy 0 4 1 0 Libert (M/27)
Relationship soured.
Erwin Thompson Contact 1 0 2 1 Pirian (M/21)
Erwin Thompson gained power at the expense of a third party who now blames the character.
Emilia McLelland Ally 4 0 0 0 Iltharan (F/14)
Emilia McLelland's influence is diminished.
Adline Foster Contact 0 1 5 1 Libert (F/27)
Corinne Ryan Enemy 0 1 1 1 Sydite (F/89)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 19 Psychologically damaged by Unknown Weakman's time in the scouts.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 20 A good deal ensures Unknown Weakman is living the high life for a few years.
2 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 23 Continued as Merchant (Merchant Marine).
3 25 Embroiled in legal trouble.
4 27 Continued as Merchant (Merchant Marine).
4 30 Befriend a useful ally in one sphere. Gain an Ally.
4 31 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 31 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
5 35 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 35 Continued as Merchant (Merchant Marine).
6 39 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 39 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
7 39 Continued as Merchant (Merchant Marine).
7 40 A sudden war destroys Unknown Weakman's trade routes and contacts, forcing Unknown Weakman to flee that region of space.
7 40 Gain rebels as Enemy
8 40 Became a Agent (Corporate Agent).
8 44 Uncover a major conspiracy against Unknown Weakman's employers.
8 44 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
9 44 Continued as Agent (Corporate Agent).
9 45 Go undercover to investigate an enemy.
9 45 Life ruined by a criminal gang. Gain the gang as an Enemy
10 48 Continued as Agent (Corporate Agent).
10 49 Established a network of contacts. Gain 3 contacts.
11 52 Continued as Agent (Corporate Agent).
11 54 Unknown Weakman went above and beyond the call of duty.
11 56 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
12 56 Continued as Agent (Corporate Agent).
12 58 Refused a deal with criminal or other figure under investigation. Gain an Enemy
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired at age 58.
13 58 Became a Believer (Holy Warrior) with the new title Hopeful.
13 62 Unknown Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 62 Retired.
14 64 Gained a contact.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 Lightly injured, no permanent damage. Fully recovered.
17 74 Aging Crisis. Owe 30,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 30,000 for medical bills.
18 80 Gained a contact.
19 82 Aging Crisis. Owe 50,000 for medical bills.
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