Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Unknown Weakman's time in the scouts. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
A good deal ensures Unknown Weakman is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A sudden war destroys Unknown Weakman's trade routes and contacts, forcing Unknown Weakman to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Became a Agent (Corporate Agent). |
8 |
44 |
Uncover a major conspiracy against Unknown Weakman's employers. |
8 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
44 |
Continued as Agent (Corporate Agent). |
9 |
45 |
Go undercover to investigate an enemy. |
9 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Continued as Agent (Corporate Agent). |
10 |
49 |
Established a network of contacts. Gain 3 contacts. |
11 |
52 |
Continued as Agent (Corporate Agent). |
11 |
54 |
Unknown Weakman went above and beyond the call of duty. |
11 |
56 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
12 |
56 |
Continued as Agent (Corporate Agent). |
12 |
58 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Unknown Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Retired. |
14 |
64 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |