Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Victor Paterson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
A mission goes disastrously wrong due to Victor Paterson's commander’s error or incompetence, but Victor Paterson survive. |
3 |
29 |
Cover for the commander and gain an Ally. |
4 |
29 |
Continued as Marine (Ground Assault). |
4 |
30 |
A mission goes wrong and Victor Paterson is stranded behind enemy lines. Ejected from the service. |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
32 |
Crime pays off. Gain victim as Enemy. |
6 |
34 |
Continued as Rogue (Pirate). |
6 |
35 |
Backstab a fellow rogue for personal gain. |
6 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
38 |
Continued as Rogue (Pirate). |
7 |
39 |
Gained a contact. |
7 |
42 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
42 |
Continued as Rogue (Pirate). |
8 |
43 |
Victor Paterson spend months in the dangerous criminal underworld. |
8 |
46 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
9 |
46 |
Continued as Rogue (Pirate). |
9 |
49 |
Involved in a feud with a rival criminal organization. |
9 |
49 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
50 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Switched to Rogue (Enforcer) with previous rank. |
10 |
53 |
Victor Paterson spend months in the dangerous criminal underworld. |
11 |
54 |
Voluntarily left Enforcer |
11 |
54 |
Failed to qualify for Colonist (Citizen). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
57 |
Became a Drifter (Wanderer). |
12 |
60 |
Severely injured. Owe 20,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |