Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Wae-E run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Wae-E's business expands, Wae-E's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Wae-E learn something Wae-E should not have – a corporate secret, a political scandal – which Wae-E can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Retired. |
6 |
42 |
Good fortune. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
46 |
Gained a contact. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
49 |
Good fortune. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
54 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
58 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
66 |
Good fortune. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Birth or Death involving a family member or close friend. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |