Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Walker Byrd left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Gained a contact. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Walker Byrd's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Walker Byrd's normal circles. Gain a Contact. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
39 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
7 |
39 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
43 |
Refused to use Walker Byrd's psionic powers in an unethical fashion. |
8 |
43 |
Became a Scout (Explorer). |
8 |
46 |
Walker Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walker Byrd fail to help. Gain an Enemy. |
8 |
46 |
Walker Byrd have no idea what happened to Walker Byrd – they found Walker Byrd's ship drifting on the fringes of friendly space. |
8 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
51 |
Perform an exemplary service for the scouts. |
9 |
51 |
Promoted to Scout (Explorer) rank 2. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
55 |
When dealing with an alien race, Walker Byrd have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
55 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
56 |
Walker Byrd's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Walker Byrd is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Walker Byrd faith is shaken. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Walker Byrd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Retired. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |