Retired Field Agent Walter Soto  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 84 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 5 (-1)111A55
No Purpose, Trustworthy
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Computers) 2
Flyer (Airship) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Fencing) 1
Melee (Unarmed) 2
Persuade 3
Profession (Worker/Armourer) 1
Profession (Spacer/Crewmember) 1
Recon 0
Stealth 1
Steward 1
Streetwise 2
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent35
Drifter Scavenger 22
Prisoner Thug 14
Prisoner Inmate 15
 
Name Type Affinity Enmity Power Influence Species
Maybelle Enright Enemy 0 2 5 0 Darmine (F/25)
Ferne Archer Contact 1 0 1 1 Dynchia, Imperium (F/65)
Ferne Archer gained power at the expense of a third party who now blames the character.
Matt Halpine Contact 2 1 2 0 Darrian, Imperium (M/41)
Ward Manning Enemy 0 5 2 4 Dynchia, Imperium (M/9)
Relationship becomes more intense.
Donald Philpot Enemy 0 6 4 0 Thaggeshi (M/50)
Very bad falling out.
Zachary Read Enemy 0 2 2 6 Traltar (M/39)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Given specialist training in vehicles.
2 22 Continued as Agent (Corporate Agent).
2 25 Go undercover to investigate an enemy.
2 25 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 27 Established a network of contacts. Gain 2 contacts.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Corporate Agent).
4 33 Go undercover to investigate an enemy.
4 31 Walter Soto's business expands, Walter Soto's corporation grows, or the colony thrives.
4 34 Forced to continue current assignment.
4 34 Promoted to Agent (Corporate Agent) rank 3.
5 34 Continued as Agent (Corporate Agent).
5 35 Rewarded for a successful mission.
6 38 Voluntarily left Corporate Agent
6 38 Failed to qualify for Field Researcher (Scholar).
6 38 Became a Drifter (Scavenger).
6 40 Attacked by enemies and injured.
6 40 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 40 Gain Enemy if Walter Soto don't already have one.
6 42 Promoted to Drifter (Scavenger) rank 1.
7 42 Continued as Drifter (Scavenger).
7 43 Accused of a crime
7 46 Promoted to Drifter (Scavenger) rank 2.
8 46 Became a Prisoner (Thug).
8 50 A guard takes a dislike to Walter Soto.
9 50 Switched to Prisoner (Inmate) with previous rank.
9 53 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 54 Returned to Prisoner (Thug).
10 55 Failed to escaped from prison.
10 58 Promoted to Prisoner (Thug) rank 1.
11 58 Returned to Prisoner (Inmate).
11 61 Disgraced. Word of Walter Soto's criminal past reaches Walter Soto's homeworld.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Prisoner (Inmate).
12 64 Defeated a prison gang. Gain an Enemy.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 66 Returned to Prisoner (Thug).
13 70 Nearly killed. Owe 40,000 for medical bills.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Returned to Prisoner (Inmate).
14 71 Lightly injured, no permanent damage. Fully recovered.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 74 Returned to Prisoner (Thug).
15 77 Vocational Training.
16 78 Aging Crisis. Owe 30,000 for medical bills.
16 78 Returned to Prisoner (Inmate).
16 81 Special Duty.
16 82 Promoted to Prisoner (Inmate) rank 1.
17 82 Aging Crisis. Owe 10,000 for medical bills.
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