Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Walton Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Walton Moore's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys Walton Moore's trade routes and contacts, forcing Walton Moore to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Scout (Courier). |
6 |
34 |
When dealing with an alien race, Walton Moore botch an opportunity to gather extra intelligence about them. |
6 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Scout (Surveyor) with previous rank. |
7 |
40 |
Walton Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walton Moore fail to help. Gain an Enemy. |
7 |
40 |
Walton Moore have no idea what happened to Walton Moore – they found Walton Moore's ship drifting on the fringes of friendly space. |
7 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
44 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
44 |
Switched to Merchant (Free Trader). |
9 |
48 |
A sudden war destroys Walton Moore's trade routes and contacts, forcing Walton Moore to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |