Retired Scout Walton Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 84 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 3 (-1)111713
Dependent, Homeless
 
Skills
Admin 0
Animals 0
Astrogation 1
Broker 0
Carouse 0
Drive 0
Electronics (Comms) 1
Gun Combat (Slug) 1
Mechanic 1
Melee 0
Pilot (Capital Ships) 1
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Merchant Merchant Marine Senior Crewman13
Scout Courier 01
Scout Surveyor Scout12
Merchant Free Trader 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Mat Peck Enemy 0 4 0 3 Yilean (M/79)
Stewart Walsham Contact 0 1 1 1 Yilean (M/58)
Issac Stewart Enemy 0 2 4 3 Yilean (M/18)
Josefa Macks Enemy 1 1 0 1 Yilean (F/30)
Relationship altered.
Waabwa-a Wawaep Enemy 0 2 3 5 Bwap (F/19)
Leo Heriot Contact 1 3 0 5 Ne Kraeda ren Kelva (M/21)
Leo Heriot was ruined by misfortune caused by the character.
Leo Heriot is a member of an organisation which holds a generally opposite view of the Traveller.
Leo Heriot was ruined by misfortune caused by the character.
Miriam Ferguson Ally 2 0 1 2 Yilean (F/57)
Raleigh Cowen Ally 2 0 2 1 Dynchia (M/57)
Cecil Hegan Contact 2 1 0 0 Irhadre (F/62)
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Became a Drifter (Barbarian).
1 22 Lightly injured, no permanent damage. Fully recovered.
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 24 Walton Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Make an unexpected connection outside Walton Moore's normal circles. Gain a Contact.
4 28 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 33 A sudden war destroys Walton Moore's trade routes and contacts, forcing Walton Moore to flee that region of space.
5 33 Gain rebels as Enemy
6 33 Became a Scout (Courier).
6 34 When dealing with an alien race, Walton Moore botch an opportunity to gather extra intelligence about them.
6 34 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 37 Attempted to change assignments.
7 37 Switched to Scout (Surveyor) with previous rank.
7 40 Walton Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walton Moore fail to help. Gain an Enemy.
7 40 Walton Moore have no idea what happened to Walton Moore – they found Walton Moore's ship drifting on the fringes of friendly space.
7 41 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 41 Continued as Scout (Surveyor).
8 44 Lost eye or limb. Owe 2,500 for medical bills.
9 44 Switched to Merchant (Free Trader).
9 48 A sudden war destroys Walton Moore's trade routes and contacts, forcing Walton Moore to flee that region of space.
9 48 Gain rebels as Enemy
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Retired.
10 51 Betrayal. Convert an Ally into a Rival or Enemy.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 63 Gained a contact.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 65 Good fortune.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 72 A new romantic starts. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 77 Good fortune.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 83 Gained a contact.
19 84 Aging Crisis. Owe 40,000 for medical bills.
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