Retired Petty Officer, 2nd class Addie Weaver  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 85 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)111555
Stoical, Gruesome, Sassy
 
Skills
Admin 0
Animals 0
Athletics 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat 0
Gunner (Screen) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Medic 0
Melee (Bludgeon) 1
Navigation 0
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand11
Navy Line/Crew Petty Officer, 2nd class34
Scout Explorer 01
Drifter Wanderer 01
Navy Engineer/Gunner Petty Officer, 2nd class31
Believer Missionary/Humanitarian Project Worker13
Retired 05
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Phil Kinghead Rival 1 3 2 1 Ayansh'i (M/13)
Matt Oneil Contact 1 1 2 0 Zaris (M/30)
Matt Oneil has life-changing event that creates new responsibilities.
Roberto Montgomery Contact 3 0 3 1 Hanen (M/52)
Virginia George Enemy 0 5 4 3 Ayansh'i (F/36)
Virginia George gains in power and influence.
William Bluit Ally 1 0 0 0 Ayansh'i (F/84)
Ada Davidson Ally 2 0 2 2 Ayansh'i (M/22)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Birth or Death involving a family member or close friend.
1 28 Failed as a colonist.
2 28 Failed to qualify for Engineer/Gunner (Navy).
2 28 Submitted to the draft.
2 28 Became a Navy (Flight) with the new title Crewman.
2 32 Commanding officer takes an interest in Addie Weaver's career.
2 32 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
3 32 Attempted to change assignments.
3 32 Switched to Navy (Line/Crew) with previous rank.
3 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 36 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 36 Continued as Navy (Line/Crew).
4 38 Vessel participates in a diplomatic mission.
4 38 Gain a contact.
4 40 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
5 40 Continued as Navy (Line/Crew).
5 41 Vessel participates in a diplomatic mission.
5 41 Gain a contact.
6 44 Continued as Navy (Line/Crew).
6 47 Severely injured. Fully recovered.
7 47 Became a Scout (Explorer).
7 49 Addie Weaver have no idea what happened to Addie Weaver – they found Addie Weaver's ship drifting on the fringes of friendly space.
8 49 Became a Drifter (Wanderer).
8 53 Drafted into Engineer/Gunner
9 53 Switched to Navy (Engineer/Gunner) with previous rank.
9 55 Addie Weaver is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Addie Weaver as an Enemy.
10 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 57 Addie Weaver faith is shaken.
11 59 Continued as Believer (Missionary/Humanitarian).
11 62 Addie Weaver retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 63 Aging Crisis. Owe 10,000 for medical bills.
12 63 Retired at age 63.
12 63 Continued as Believer (Missionary/Humanitarian).
12 65 Opponents of Addie Weaver's belief system ambush Addie Weaver.
12 65 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Retired.
13 68 A new romantic starts. Gain an Ally.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 73 Good fortune.
15 73 Aging Crisis. Owe 50,000 for medical bills.
15 75 Good fortune.
16 77 Aging Crisis. Owe 10,000 for medical bills.
16 81 A new romantic starts. Gain an Ally.
17 81 Aging Crisis. Owe 60,000 for medical bills.
17 84 Moved to a new world.
18 85 Aging Crisis. Owe 40,000 for medical bills.
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